Articles in this Volume

Research Article Open Access
A review of the development and application of RF technology and its sub-technologies
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With the acceleration of industry reform, new communication technologies are required to have larger bandwidth, faster transmission speed and more comprehensive applications. As a mature and effective high-frequency technology, RF band technology can meet many communication requirements in practical applications and plays an irreplaceable role in current production and life. At the same time, RF technology is also an important part of modern communication system, which has a good development prospect and has been widely used in many fields. In order to let more people understand the importance of radio frequency technology and promote the further development of radio frequency technology, this paper will introduce the important applications of radio frequency technology in practice from four aspects: the application of radio frequency in satellite, radio frequency identification, radio frequency ablation technology and radio frequency integrated circuit, and treat the application of radio frequency technology in practice from different angles, and illustrate the significance and development prospects of radio frequency technology.
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Maze and navigation algorithms in game development
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This paper introduces a small game that the authors plan on creating and discusses the code and algorithms implemented inside. The game is created using Pygame. Pygame is a set of python modules designed for writing 2D-games. The reason we use it is that Pygame is free and simple to operate for a new game designer. The game involves moving a character through a maze while eating coins along the path. The character is controlled using keyboard. The maze is randomly generated using various maze algorithms. Although the game is simple, the logics and algorithms included are useful for more complex games. This essay will introduce the maze algorithms and navigation algorithms needed for the game, as well as the code implemented.
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Optimization and comparative analysis of maze generation algorithm hybrid
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The complexity of generating intricate and random mazes is a captivating challenge that finds applications in various fields, including computer science, mathematics, gaming, and simulations. This study presents an innovative approach by integrating two prominent perfect maze generation algorithms, Aldous-border (AB) and Wilson. Both are celebrated for their strong randomness and efficiency, yet their combination offers a novel way to optimize maze generation. Our research commenced with a detailed analysis of the relationship between the coverage rate, uniquely characterized by the AB algorithm, and map size. We then formulated a mechanism that transitions seamlessly into the Wilson algorithm, aiming to minimize time consumption. Through a series of carefully designed experimental trials, we hope to use a model to find the most suitable algorithm for switching to minimize the time it takes to generate a maze. These were subsequently evaluated and compared to identify the most fitting solution. Under the framework of our synthesized algorithm, an average time saving of 34.124% was achieved, demonstrating a promising enhancement in efficiency. Although still in the exploratory phase, the outcomes of this research provide foundational insights into maze generation's underlying principles and techniques. The outcomes of this research offer insights into maze generation and its applications and may serve as a useful reference for future studies and potential technological advancements.
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Unveiling the landscape of recommendation systems: Evolution, algorithms, applications, and future prospects
The purpose of this review paper is to explore the development history, core algorithms, application domains, and future trends of recommendation systems. In the era of information overload, recommendation systems are essential tools that have proven to be highly successful in diverse fields, such as e-commerce, social media, and movie recommendations. The paper examines various types of recommendation systems, including collaborative filtering, content filtering, and deep learning methods, analyzing their strengths and limitations. By delving into the intricate details of these systems, this study provides valuable insights into the advancements and challenges in recommendation technology. Understanding the evolution and capabilities of recommendation systems is crucial in harnessing their potential and improving user experiences in the dynamic digital landscape.
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A survey of generative models used in text-to-image
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The emergence and rapid development of neural networks have been pivotal in advancing text-to-image generative models, with particular emphasis on generative adversarial networks (GANs), variational autoencoders (VAEs), and augmented reality (AR). These models have greatly enriched the field, offering diverse avenues for image generation. Critical support has been provided by databases such as MS COCO, Flickr30K, Visual Genome, and Conceptual Captions, along with essential evaluation metrics, including Inception Score (IS), Fréchet Inception Distance (FID), precision, and recall. In this comprehensive review, we delve into the mechanisms and significance of each model and technique, ensuring a holistic examination of their contributions. Both GANs and VAEs stand out as significant models within image generative frameworks, each excelling in distinct aspects. Therefore, it is imperative to discuss both models in this review, as they offer complementary strengths. Additionally, we include noteworthy models such as augmented reality to provide a well-rounded assessment of the current advancements in the field. In terms of datasets, MS COCO offers a diverse and extensive collection of images, serving as a cornerstone for model training. Other datasets like Flickr 30k, Visual Genome, and Conceptual Captions contribute valuable labeled examples, further enriching the learning process for these models. The incorporation of widely recognized metrics and methodologies in the field allows for effective evaluation and comparison of their relative significance. In conclusion, the field's recent achievements owe much to the integration of its various components. VAEs and GANs, with their unique strengths, complement each other, while metrics and datasets play complementary roles in advancing the capabilities of generative models in the context of text-to-image synthesis. This survey underscores the collaborative synergy between models, metrics, and datasets, propelling the field toward new horizons.
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AI techniques in board game: A survey
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This paper delves into the realm of Artificial Intelligence (AI) and its transformative impact on board games, with a particular focus on chess and Go. In the domain of Go, it traces the evolution from AlphaGo’s historic victory over Lee Sedol to the groundbreaking AlphaGo Zero and Alpha Zero models. This survey explores the fundamental neural network architectures and reinforcement learning techniques employed in board games, ushering AI to new heights in mastering these intricate games. Furthermore, it introduces the chess AI developed by DeepMind, shedding light on the cutting-edge advancements in AI-driven board game strategies. This comprehensive examination highlights the profound influence of AI in reshaping the landscape of board games and sets the stage for further research and innovation in this exciting field.
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Identify sound in raucous acoustic environment
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Due to 2023, over 200 million people worldwide are visually impaired. The needs of people with visual impairments receive scant attention in today’s world. Most of them cannot walk independently on Crowded thoroughfares. There are still some challenges in developing assistive devices for the visually impaired. This paper focuses on a classification system within the earphone worn on the ear that can distinguish between different sounds and can be located by the Sharpless of the sound waves. The proposed method comprises two main modules: the first is to transfer the audio signals to Spectrograms, which is done in Python, and then a trained Convolutional Neural Network (CNN) is used in Matlab to identify different types of sounds. When tested in a real-life environment, this system proved useful and accurate in identifying dangerous signals. This innovation is intended to provide them with the optimal time to evacuate dangerous areas, ensuring their safety.
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Advantages and development prospects of DPSK digital modulation
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In modern communication technology, people have higher and higher requirements for communication quality because the data transmission based on digital signal is better than the transmission of analog signal, so the transmission of digital signal becomes more and more important. DPSK, as an intermediate mode of digital modulation, has the advantages of high bandwidth utilization, low bit error rate and easier implementation, and has been widely concerned by people. This paper will compare DPSK with other digital modulation, analyze the advantages of DPSK and predict the future development prospects of DPSK.
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Predicting drug-drug interactions using heterogeneous graph neural networks: HGNN-DDI
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This research centers on predicting drug-drug interactions (DDIs) using a novel approach involving graph neural networks (GNNs) with integrated attention mechanisms. In this method, drugs and proteins are depicted as nodes within a heterogeneous graph. This graph is characterized by different types of edges symbolizing not only DDIs but also drug-protein interactions (DPIs) and protein-protein interactions (PPIs). To analyze the chemical structures of drugs, we employ a pretrained model named ChemBERTa, which utilizes simplified molecular input line entry system (SMILES) strings. The similarity between drug structures based on their SMILES strings is determined using the RDkit tool. Our model is designed to establish and link heterogeneous graph neural networks, taking into account the DPIs and PPIs as key input data. For the final prediction of interaction types between various drugs, we use the Multi-Layer Perception (MLP) technique. This model's primary objective is to enhance the accuracy of DDI predictions by factoring in additional data on both drug-protein and protein-protein interactions. The forecasted DDIs are presented with associated probabilities, offering valuable insights to healthcare professionals. These insights are crucial for assessing the potential risks and advantages of combining different drugs, particularly for patients with diseases at different stages of progression.
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VGG and InceptionV3 model based on CIFAR data contrast analysis
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This paper introduces in detail the performance comparative analysis of VGG and InceptionV3 based on CIFAR-100 data set in image classification tasks. The experimental results show that the InceptionV3 model performs best on the CIFAR-100 dataset, and its high accuracy and balanced classification effect are impressive. In contrast, the VGG model, while simple in structure, is slightly less accurate. Further analysis shows that InceptionV3 model has more advantages in feature extraction and fusion design, which makes it perform well in image classification tasks. Additionally, the paper explores the broader applications and future prospects of the studied models. By doing so, it provides valuable insights into potential research directions for model comparison. This comprehensive analysis serves as a benchmark, shedding light on the strengths and weaknesses of VGG and InceptionV3 models in image classification. It stands as a valuable reference for future developments in comparative model research.
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